Could Augmented Reality help to bridge the print prospectus and the online interactive experience for prospective students?
I’m a great believer that the printed university or college prospectus is not dead, nor will it be so for a while yet. However, I think universities and colleges are increasingly becoming aware of the need for their print materials and online presence to interact with each other to enhance the student experience. However, to date this is very much limited to including urls in print materials to direct students to further information online, some of which is beginning to be quite exciting and interactive, but some of which remains very static and web 1.0.
A few months back I posed the question on this blog about how augmented reality (AR) might be able to enhance campus tours. I think the potential for this is huge. Today, however, having just been playing with the General Electric Company’s Smart Grid Augmented Reality programme I’m beginning to think that the potential for AR to really bridge that divide between the print prospectus and the online experience could be huge. What if you wave a department’s page from the print prospectus at your webcam, and it launches a range of videos from students in that department, welcoming you and sharing their experiences and telling you about the course? Or you wave the page telling you about student accommodation at your webcam and suddenly you’re launched into a virtual tour of the different student halls, and watching 360 degree animations of student rooms? I’d love to hear your thoughts on this and where you think this might go. Personally, I think it’s pretty exciting!
How Teens Use Media
I’m doing various bits of work at the moment for universities looking at social media and student recruitment opportunities, and helping them to develop strategies for using it effectively to engage with potential students. Through my research into trends in the use of social media amongst young people I came across this report published by Nielsen in the summer last year. It offers a great insight into teenage consumption of media, and squashes a few myths along the way. Check out the How Teens Use Media report here (pdf).
Social media for FE college marketing and communications
Here’s a little slidecast (31 mins 17 secs) that I’ve created for a couple of the Association of Colleges’ regional PR/marketing group meetings. Thought some of my blog readers might also find it interesting:
Top 100 websites students visit
In response to an enquiry by London Business School, Hitwise has produced a list of the top 100 websites visited by students in May 2009. Quite a useful list for those of us working in Higher Education communications. It’s available to view here.
Bringing the genius of Wilkes University to a UK audience
I attended a Higher Education External Relations Association (HEERA) meeting week before last as a representative of the CIPR’s Education and Skills group. They were chatting about different events that they might put on. Having recently become aware of Wilkes University’s highly targetted advertising campaign that ran in Spring 2007, I mentioned this to them as an interesting case study for a conference session. It seems that none of the marketeers at the table had heard about this campaign, so I thought it worth putting a blog post up here with the link through to this New York Times article about the campaign. Personally, I think this is very daring and a genius approach: a clever marketing campaign that is so clever that the PR value it generated as a consequence is probably worth more to them than the actual marketing!
Universities need to internationalise their approach to social networking
The news that Facebook has finally launched a Chinese-language version of the site will undoubtedly excite many British universities. China is an important market for recruiting students and developing research partnerships. It is clear that British universities have over the past few years started to get to grips with the opportunities for communications (and dare I say, marketing) through social networking sites. The familiarity in the UK with Facebook and other popular sites such as Bebo and MySpace has encouraged universities and HE colleges to establish a presence in these virtual networks, or at least to monitor them for looming crises. Surely adopting a presence on Facebook’s Chinese-language site is just another extension of this approach? Or is it?
I’ve been wondering over the past few months just how much consideration universities actually give to the international scene in social networking as opposed to thinking purely in terms of social networks that dominate in the UK or western world. For example in Asia Friendster is one of the most popular social networking sites, overshadowing both Facebook and MySpace quite considerably. QQ, Xianonei and 51.com are also dominant in the Asian market but barely heard of in the West. The language barriers make some of these sites inaccessible to the marketeers and communicators working in British universities, but if they are serious about continuing to engage with potential students in Asia, particularly China, then perhaps efforts should also be made to educate ourselves more in social networking spaces dominating other markets. Time is an issue, with many communications departments in British universities already stretched and undoubtedly struggling to keep up with the pace of technological change and online communications. I’d be delighted to lead some research into the potential for marcomms with non-English language social networks if there were a few universities out there that might be interested to get involved and back this.
This recent blog post on Venture Beat gives an insight into Friendster’s dominance in the Asia-Pacific region. This post from Read Write Web written in January 2008 might also provide useful background information to anyone looking to explore the social networking phenomenon in China and Asia.
A real tweet for PROs
Just following on from my recent Twitter addiction, here’s a great post today from Mashable on how to monitor ‘tweets’ and use them to manage your brand.
Let’s consider the application of this, for example, for a university. Say a prospective student tweets that they’re trying to find information on a particular course, or trying to find something out about your university. Perhaps that piece of information isn’t readily available online, or it is available but well hidden. That university could then respond by either quickly putting the relevant piece of information up on their site, and provide a link back to the person who tweeted in the first place, or by supplying the link to that person. Surely this is just basic social media monitoring that all universities and similar organisations should be doing, but perhaps don’t yet have the time and resources to manage.
University Open Days in Second Life
The BBC reported this week that Liverpool John Moore’s University (LJMU) is hosting an open day for prospective students in Second Life.
I have been involved in a number of conversations over the past couple of years with colleagues throughout the HE sector about hosting open days in Second Life. If truth be told, it’s a no-brainer and if the popularity of Second Life continues (and at this moment in time I’m not entirely sure where it is going) then all universities will begin to take this approach.
However, what worries me about the reports from LJMU is that the campus that they (or in this case some of their students) have created is not a true representation of the actual campus. Some of the buildings are virtual replicas, but others are reported to be fictional spaces that students would like to see built on their campus, such as halls of residence with their own swimming pools. Designed to be ‘talking points’ amongst the student amassadors and prospective students, I fear that with language barriers in place amongst even some of the best English-speaking prospective students from overseas, these fictional buildings could be mistaken by some as representations of real buildings and create a false reality.
If Second Life is to become a widely used tool for marketing universities to overseas students I think a few simple rules of best practice need to be observed by the creators of those virtual spaces:
- keep it true to life. If you are including buildings that are either planned to be developed or complete fictions then these need to be very clearly labelled as so, and in a language that is concise and not open to misinterpretation by those who do not speak English as their mother-tongue;
- if you have ’student ambassadors’ there to speak with potential students, then you need to be true to their genuine personality and not have marketing or communications folk ‘posing’ as students, which would be very easy to do in this false environment;
- when advertising a virtual open day you again need to be clear and upfront (in a language or languages that cannot be open to misinterpretation) about what will be available for visitors to see, and whether it is a genuine representation or not;
- don’t ever see Second Life as a suitable replacement for actual visits to a campus. I have visited a vast number of university campuses over the years and nothing quite sells a university so well as the atmosphere that its people can create (a sunny day always helps too of course!). Second Life really does open up opportunities that standard print prospectuses or online 360 degree tours just can’t offer, and this is an important step for overseas student recruitment, but nothing quite beats one-to-one communication in person on a real campus and I really hope that universities don’t ever begin to see this as a replacement for that level of contact.
GlamStart
http://news.glam.ac.uk/news/en/2007/oct/03/cyber-world-induction-students/
The University of Glamorgan has taken the unprecedented step this autumn of using online gaming to introduce their new student intake to life as a University student. Interesting idea. I like the notion of online gaming being used almost as a communications tool, or as an educational tool, but I am beginning to question whether gaming still needs to grow up a little before it can really work for an adult audience. I hadn’t played video games since the age of 10 or so (many a day spent playing Sonic the Hedgehog on the Sega Master System) until the Wii arrived in my front room this Spring. It’s good, fun gaming for grown-ups (and not-so-grown-ups, I guess), and everytime I see the empty boxes on the Wii Menu I can’t help thinking of all the educational applications that could feature there – and probably will do. However, reading about GlamStart both excited and also worried me a little. The concept is excellent, but the visuals used in their press release reminded me a little of Habbo Hotel – the online interactive gaming site used primarily by younger teenagers – and the tasks listed sounded as though they erred a little on the patronising side for someone old enough to be moving away from home and bright enough to be studying at degree level. Maybe I’m just old, and this is exactly what 18 year olds want to be “playing” with, but I can’t help thinking that for online gaming to really work for adults, it needs to grow up a little.